Find where you are. Read the question. Tap Nudge first, then Hint, and Answer only if you must. Everything is printed in faint grey so your eye can't spoil the puzzle next door. Tap a line to ink it in, tap again to fade it.

Act 1Act 2Act 3

Act 1

Someone in the village wants three things from you. First you have to get them talking. Almost everything you pick up is the key to a problem somewhere else.

Brownie's house

  • 2 to pick up indoors
  • 1 outdoors
  • 1 to come back for

What should I take before I leave?

NudgeThe kitchen holds more than food.
HintLook at the fridge. Two things on it are yours to take.
AnswerPick up the magnet and the ID from the fridge.

Do I need to take the call?

AnswerYes. Answer the Vroom call with the Council.

Is there anything to do outside the front door?

NudgeHas the post been?
HintThe postbox responds to a verb you might not expect.
Answer‘Pick up’ the postbox to get the paper.

How do I get anything out of the beehive?

NudgeNot with bare hands. Come back with something to catch things in.
HintWhat you need is lying on the dock at the village harbour.
AnswerUse the net on the beehive to harvest some honey.

The beach

  • 1 to pick up
  • 1 hidden inside it
  • 1 to come back for

There's an old boot here. So what?

NudgeTake it, then ask yourself whether it is really empty.
HintTry another verb on the boot once you are carrying it.
AnswerPick up the wellington boot and ‘pull’ it to get the crab.

The seagulls are carrying something. Can I get it?

NudgeYou can't reach them. Think ranged.
HintThree parts make one weapon: one from the bridge, one from the Shrubbery floor, one from the tavern bar.
AnswerWith the stick, string and arrow you can shoot the coconut-carrying seagulls. Do it now or wait until you're asked. Doing it early, for no reason, changes some later dialogue.

The bridge

  • 1 to pick up
  • 1 machine, 2 prizes
  • 1 optional

Anything lying around?

AnswerPick up the stick.

What can I get out of the vending machine?

NudgeUse it the honest way first. Then the dishonest way.
HintSomething from your kitchen attracts metal.
AnswerUse the vending machine to get a penny. Then use the magnet on it to get a can of Psyche energy. Brownie trips, and you receive the golden ringpull.

OptionalShould I try to cross?

AnswerTry it. You won't get across, but it opens some later dialogue.

The village: tavern

  • 1 to pick up
  • 1 to steal
  • 1 to extract

Is anything in the tavern free for the taking?

NudgeLook at the bar itself.
AnswerPick up the arrow stuck in the bar.

I want the model ship, but everyone is watching.

NudgeYou need a distraction, and it costs very little.
HintGary would like a coin.
AnswerGive the penny to Gary to distract everyone, then steal the model ship.

How do I get anything useful from Fruspert?

NudgeHe needs a nip of persuasion.
HintSomething you found at the beach has claws.
AnswerUse the crab on Fruspert to get his terrarium order slip.

The village: Odious Grubbe

  • 1 trade

What does Odious want from me?

NudgeSomething golden.
HintThe vending machine at the bridge gave it to you, eventually.
AnswerTalk to him and give him the golden ringpull. You receive the golden ticket to the Psyche factory.

The village: Woodbyne Tree

  • Main quest
  • Needs 1 item to start
  • Then 3 items to finish

I can't get a conversation going with Captain Pickles.

NudgeYou need his attention. Loudly.
HintA child in the hovel owns exactly the right thing.
AnswerUse the noisemaker on Captain Pickles to open dialogue.

What does Pickles want, and where is it?

NudgeA home, a food supply and transport.
HintOne comes from the Shrubbery, one from near your own front door, one from the tavern.
AnswerGet a terrarium, some honey and a boat. Once you have all three, return and speak to Pickles to move on to Act 2.

The village: prison and the moving tree

  • 2 optional

OptionalSomething grows outside the prison, but Brownie won't take it.

NudgeBrownie has to know what it is first.
HintThere is reading material at the 24/7 Shrubbery.
AnswerRead the poster in the Shrubbery. After that you can pick up the kluberry outside the prison.

OptionalWhat's the moving tree for?

AnswerGo there to talk to the Woodbynes. You need an item to take this further later on.

The village harbour

  • 1 to pick up
  • 1 locked door
  • 2 rooms beyond

Anything on the dock?

AnswerPick up the netting.

How do I get into the factory?

NudgeYou need a ticket, and someone in the village hands them out.
AnswerUse the golden ticket on the ticket machine outside the factory door.

What is there to do inside the factory?

NudgeSomething is leaking. Catch it.
HintYou own a waterproof container, now that its tenant has moved out.
AnswerUse the empty wellington boot on the dripping overflow pipe to collect energy drink run-off.

The child in the hovel won't put his noise tube down.

NudgeGive him something more exciting.
HintA bootful of energy drink. Then give it time to work.
AnswerUse the wellington full of Psyche run-off to distract the irritating child. Leave, come back, and steal his noise tube.

OptionalIs there a quick way back to the map?

AnswerUse the fast travel sign.

The 24/7 Shrubbery

  • 1 to pick up
  • 1 to read
  • 1 to collect
  • 1 optional

Anything to pick up or read inside?

NudgeLook down, then look at the wall.
AnswerTake the string from the floor. Read the poster so Brownie can recognise the kluberry outside the prison.

How do I get a terrarium?

NudgeThey are made to order. Whose order could you collect?
HintA man in the tavern has the paperwork.
AnswerTalk to the shrubber and use Fruspert's order slip to get the terrarium.

OptionalIs the music worth a listen?

AnswerListen to David Boughie's music to open up kluberry clues.

Act 2

The map opens up. You need provisions for your crew, 600 gold, one new ability, and a way past four obstacles in a hideout. If a door is shut, the key is usually on another island.

On the map

  • 1 chase

How do I catch the grape merchant?

NudgeYou can't outrun him. Make him run somewhere bad.
HintThere are rocks near the small island east of the village you started from. Which side you approach from decides which way he bolts.
AnswerPursue him until he sits just south of the small island east of the starting village. Then approach by the LEFT channel past the island to send him EAST into the rocks.

The logging camp

  • 1 item to bring

What is the stump for?

NudgeThe woodcutter will chop whatever is put in front of him.
HintSomething the seagulls dropped needs opening.
AnswerUse the coconut on the stump and the woodcutter halves it.

The gambler's ship

  • Free money once
  • 4 treasures to sell
  • Gambling is optional

How do I get some starting money?

NudgeTalking to Honest Eddy pays, the first time.
AnswerSpeak to Honest Eddy. He gives a small amount on your first conversation. Choose ‘costume’ for the slightly higher amount.

Treasure 1 of 4: where is it?

NudgeOn a beach. Look up.
AnswerThe rare card is hidden in the palm tree on the beach of the jungle and coffee shop island.

Treasure 2 of 4: where is it?

NudgeSomeone on a small island has a past he'd pay to keep quiet.
HintRead the new edition of the newspaper at home, through the portal. Three people know.
AnswerThe very rare card comes from blackmailing Cedric. First visit the small island west of S.H.I.T., then speak to all three sources: the lady in the portal room, the gambler, and the coffee shop owner.

Treasure 3 of 4: where is it?

NudgeSomebody in S.H.I.T. has dropped something.
AnswerThe gold watch is on the floor in front of Odious in S.H.I.T.

Treasure 4 of 4: where is it?

NudgeBrew a coffee nobody should drink.
AnswerUse the bird head in the coffee machine and feed him the drink it produces. You get a rare card. It also kills him.

Do I have to gamble?

AnswerNo. Act 2 can be finished without playing at all, though some Steam achievements are tied to winning or losing money.

OptionalI keep losing at cards.

NudgeCome back when you can see more than the cards.
AnswerOnce you have the Tome of Deepened Sight, use it on the gambler to learn his weaknesses. That changes how he plays and how much you can bet in a round.

The lighthouse

  • 1 protest
  • 1 obstacle
  • 1 code lock

The Woodbynes are protesting.

NudgeA crew sails on its stomach.
HintYou need grapes, and the terrarium on the main UI can be clicked.
AnswerClick the terrarium on the main UI and press ‘feed’ when you have grapes.

A large branch is in the way.

NudgeToo heavy for one. You are not travelling alone.
AnswerUse ‘pull’ on the branch and the Woodbynes help move it. They only help once they've been fed.

There's a code to enter. Where do I find it?

NudgeOne man knows it, and he won't say it out loud.
HintYou need an ability taught in S.H.I.T., then a word with Odious at the city gates.
AnswerRead Odious's mind with the Tome of Deepened Sight, then input the code from your journal (the book on the main UI).

The lighthouse top

  • 1 hazard
  • 1 item to bring

The plank doesn't look safe.

NudgeSomething up here is already half broken. Finish the job.
AnswerPush the cracked beam so it crashes onto the plank and steadies it.

How do I reach the nest?

NudgeYou need lift.
HintHelmut sells it at the city gates.
AnswerUse the balloon, or use it on the nest, to get the phoenix feather.

The volcanic coffee shop island

  • 1 free item
  • 2 optional

What can I get here?

AnswerTalk to the coffee shop owner to receive a free pen.

OptionalCan the coffee machine make anything else?

AnswerUse the bird head on the coffee machine to get a deadly drink.

OptionalDoes the owner know anything about Cedric?

AnswerYes, but the question only appears once you have met Cedric.

The spooky jungle trail

  • Needs 1 item to enter
  • 1 guardian
  • 1 purchase
  • 1 optional

I can't go down the trail.

NudgeIt's dark. Bring light.
HintA pub in S.H.I.T. keeps some outside.
AnswerTake a lantern from outside the Teller's Orders pub in S.H.I.T. The trail opens once you have it.

Sir Vicks is grieving and won't let me by.

NudgeTwo halves of something might make him whole.
HintThe woodcutter at the logging camp can prepare it.
AnswerUse the coconut halves with Sir Vicks to ease his grief.

What do the militant RSPB members want?

NudgeNo trick here. They want paying.
Answer600 gold for the explosives in their camp. You must have these to finish Act 2. Raise the money by finding and selling treasure, by gambling, or a bit of both.

OptionalSomeone is shut in the vault.

AnswerYou can let Copious out of the vault.

The small island west of S.H.I.T.

  • 1 item to bring
  • 1 optional

What should I bring here?

NudgeA berry Brownie only recognised after some reading in Act 1.
AnswerTake the kluberry here to access the branchkin at the lighthouse.

OptionalCedric won't crack.

NudgeHe will once you know enough. The newspaper has the clue.
HintThree people know about his dark past.
AnswerSpeak to all three, then return to him:
  1. The woman in the portal room next to Professor Veeto
  2. The gambler in his card den
  3. The coffee shop owner

S.H.I.T.: Enshrouded Park

  • 1 investigation
  • 2 to take
  • 1 to catch

What do I do with the corpse?

NudgeBe thorough. Be very thorough.
HintOne clue is a piece of paper, and reading it matters. One thing you take is rather more personal.
AnswerInvestigate the corpse and click every clue (there is a Steam achievement for all of them). Make sure you get the note, and read it to unlock dialogue with the bartender in town. Take the stomach from the corpse.

Can I do anything about the deadly fish?

NudgeDon't touch. Scoop.
AnswerUse the net on the deadly fish to catch them.

S.H.I.T.: Teller's Orders pub

  • 1 to pick up
  • 1 secret

Anything outside the pub?

AnswerTake a lantern from the box to the left of the entrance.

The bartender has nothing special to say.

NudgeHe's waiting for the right words.
HintA dead man in the park wrote them down.
AnswerUse the secret passphrase from the note to reach Dr. Wheeler and gain the Tome of Deepened Sight. The book on the main UI now tracks progress and quests.

S.H.I.T.: City gates

  • 1 purchase
  • 1 exchange
  • 1 mind to read

What is Helmut selling?

AnswerBuy a balloon from him.

What can I do with the feather?

AnswerExchange it for a phoenix fire amulet.

Odious is here. Can I learn anything from him?

NudgeNot by asking.
AnswerWith the Tome of Deepened Sight, speak to Odious and read his mind. A page of clues opens in your journal (bottom right of the main UI).

Odious's secret hideout: the tunnels

  • 3 obstacles
  • 3 items to bring

The swan won't let me pass.

NudgeShe's hungry, or she'd like to be.
HintYou caught something in the park.
AnswerUse the net of killer fish on the swan to pacify her.

The way is on fire.

NudgeYou need protection, not water.
HintIt starts with something in a nest at the top of the lighthouse.
AnswerWith the phoenix fire protection charm, walk straight through the fire.

The weight in the lock mechanism room isn't heavy enough.

NudgeDon't change the weight. Change what it says.
HintThe coffee shop owner gave you something that writes on metal.
AnswerUse the metallic writing pen on the weight to add a ‘0’, making it ten times heavier.

The ‘Spoon extraction’ hideout

  • 2 obstacles
  • 2 items to bring

There is a giant hamster.

NudgeIt needs a reason to leave. Smell is a reason.
HintYou took something unpleasant from the park. There's a fire here.
AnswerUse the stomach from Bertrude on the fire to get rid of the giant hamster.

How do I get through the forcefield?

NudgeBrute force. Expensive brute force.
AnswerUse the explosives from the RSPB members to bring down the forcefield. This starts Act 3.

Act 3

Get out of a hole, then win over three factions before a battle. The three faction quests are separate, so if one stalls, work on another.

The pit

  • 2 to pick up
  • 4 to hand over
  • 1 switch of character

What's down here with me?

NudgeSome litter and some laundry.
AnswerPick up the lollipop sticks. Pick up or pull the string vest to get string (if you picked it up, pull on the thread).

How do I get out?

NudgeYou don't. Someone smaller does.
HintThe Woodbynes need four things: two from this pit, one that proves who you are, and one that floats.
AnswerGive the Woodbynes your ID card, the string, the lollipop sticks and the balloon.

I'm playing as Captain Pickles. Now what?

AnswerPick up the rope, then click the sign to the left to escape.

Waterfall Village (south east)

  • Opens the main quest

Where do I go next?

AnswerCross the bridge and speak to Harolda in the tavern. She sets you recruiting three factions to take down Grundolph.

Faction 1: the Aldos Nation, part one

  • 1 informant
  • 1 trade
  • 1 bait
  • 1 escape

Where are the Aldos Nation hiding?

NudgeAsk a man on a bridge.
AnswerSpeak to ‘Mad Mick’ at the Puddley George bridge to learn where the secret bunker is.

OptionalIs Mick good for anything else?

AnswerAsk him for a tape of his music.

The bunker won't open.

NudgeUse the intercom. Then be persistent.
AnswerSpeak to the intercom twice. You get information and the code that deactivates the robotic sentry.

What is the radio for?

NudgeSomeone in the Puddley George settlement wants it more than you do.
AnswerTrade the radio from the Aldos Nation for the fishing rod in the settlement.

What do I use as bait?

NudgeThe ice cream man's special flavour isn't really for people.
HintYou need something to carry it in. An old friend from the beach will do.
AnswerSpeak to the ice cream man in the first area of Puddley George and he fills the empty wellington with ‘Mice Cream’. Use it with the fishing rod.

Where do I fish?

AnswerGo left from the tunnel entrance to Water-cum-Jolly and use the baited rod on the water.

The fishing trip went badly. How do I get out of here?

NudgeSomeone was here before you and left their kit behind.
HintTwo broken things make one digging tool. One exit is blocked, and the muscle around it is tense.
AnswerIn order:
  1. Pick up the remains of the dead soldier to get the dog tags, tazer and shovel head.
  2. Pick up the broken rod from the fish's mouth.
  3. Use the shovel head with the rod.
  4. Use the shovel to unblock the fish's pyloric valve.
  5. Use the tazer on the fish's brain to relax the muscles.
  6. Walk over the sphincter to escape.

Faction 1: the Aldos Nation, part two

  • 1 sentry
  • 1 code
  • 1 strike
  • 1 room of mice
  • 1 optional

A security bot guards the tunnel entrance.

NudgeThe Aldos Nation know how to switch it off. Did you finish talking to them?
AnswerIf you spoke to the bunker intercom twice, Brownie uses the code to deactivate it.

How do I work out the vault door code?

NudgeSomeone died trying. Their notes survived.
HintPick up the notepad on the ground next to the skeleton.
AnswerThe order is:
  1. S & V
  2. C & O
  3. S B
  4. R S
  5. R C
  6. P O

OptionalCan I do anything for the AI?

AnswerUse Mick's tape to save the AI ‘QEEF’.

How do I get beyond the Recreation room?

NudgeToo small a gap for you.
AnswerThe Recreation room is north on the map. If the Woodbynes are not on strike, use the vent.

The Woodbynes are on strike again.

NudgeSame cure as last time, but there is no merchant to chase.
HintA plant in Buxton might grow some, given fertiliser. Sheep make fertiliser.
AnswerCollect sheep poo from the sheep pen on the world map. Use it on the giant mutant plant monster in Buxton botanical gardens to receive grapes. Feed the Woodbynes by clicking the terrarium, as before.

The TV room is full of mice.

NudgeWhat frightens mice?
HintThere's a telly. Keep flicking.
AnswerCycle the channels to find the cat video on Thee-Tube. Once the mice are scared, take the tag and leave the way you came.

How do I finish the job?

AnswerGo to the storage room and use the keycard on the panel. Then return to the bunker and confirm their support in the coming war.

Faction 2: the Cult of the Three Headed Sheep

  • 1 grave
  • 1 painting
  • 1 guardian
  • 1 floor puzzle

Where do I start?

AnswerEnter the church in Tideswell and speak with the reverend.

Is there anything in the graveyard?

NudgeOne gravestone reads strangely. Try reading down, not across.
HintThen you need something to dig with.
AnswerUse the shovel (or spoon) on the grave with the acrostic clue. You get a key.

What does the key open?

NudgeNot a door. Think art.
HintThe gift shop at Cast Le Ton has an odd painting.
AnswerIn the Cast Le Ton gift shop, examine the strange painting, then use the key on it to open the secret hatch.

Something is guarding what's under the hatch.

NudgeDon't meet it face to face. Come at it from above.
HintA corpse on the slopes of Dore Moore holds something useful, and there's a hole in the rocks to the left of the castle.
AnswerTake the grenade from the corpse on Dore Moore. Leave the gift shop and drop the grenade through the hole in the rocks left of the castle. Then go back down the ladder.

How do I cross the floor puzzle?

NudgeTwo of the slabs are switches. After that, it's a route.
HintBoth switches are on the left-hand side.
AnswerIn order:
  1. Stand on the TOP left slab, then move left, OFF the grid of slabs.
  2. Stand on the BOTTOM left slab to lift the second stone.
  3. Move right, up, up, right, right, down, down.

And then?

AnswerPick up the relic, escape in the minecart, and return to the reverend in the church.

Faction 3: the New Derbyshire Republic

  • 1 disguise
  • 1 theft
  • 1 trap
  • 1 choice

Where do I start?

AnswerSpeak with the mayor in Puddley George and ask for help.

How do I get into the opera house in Buxton?

NudgeThe press gets in anywhere.
AnswerChoose one of the three publications to pretend to be from.

I need the script.

NudgeThe director can't guard it if he isn't there.
AnswerAsk the director a question to distract him. While he's gone, snatch the script quickly, before he gets back.

How do I stop the play?

NudgeRehearse with the star. Where he ends up standing matters.
HintThere's a trapdoor, and a rope that works it.
AnswerIn order:
  1. On the stage, run lines with Roland to get him in position. Line 1: “When the truth is spread…”
  2. Line 2: “The lies of a villain…”
  3. Pull the trapdoor rope when Roland is in place.
  4. Take his costume and leave the stage. The play starts.
  5. Use the matches from Roland's costume on the rope and the stuck actor to help him out.

OptionalShould I blame Roland?

AnswerYour call. Either choice works.

And then?

AnswerReturn to the mayor and explain that you stopped the controversial play. When all three factions are with you, Brownie is told to return to Harolda.

The battlefield

  • Cannot be failed
  • 7 orders

Can I lose the battle?

AnswerNo. The quest can't be failed, but your choices change the outcome.

What gives the best outcome?

NudgeProtect first. Strike last.
HintPull the front line back, go round the sides, deal with what's in the air, and only then hit the shield.
AnswerThe ideal orders:
  1. Heavy infantry fall back
  2. Troopers fall back
  3. Troopers support
  4. Cavalry flank
  5. Cavalry attack the rear
  6. Artillery shoot the dragons
  7. Heavy infantry attack the shield