Brownie’s Adventure 2: Walkthrough
By Rich Brown (the bloke what made it)
Act 1
Pick up the coat hanger in Brownie’s dorm.
Go to the village, take a stone from the beach next to the main road.
Steal the cheese from the tavern.
Optional: Probe the drunk guy until he reveals a secret
Ask the barmaid about some work. Accept the job.
Go to smirkwood pick up the weeds.
Go deeper into the woods and take the fly agaric mushroom.
Go back to the village and use the weeds (Pukkerwort) in the coffee machine.
Also put the magic mushrooms into it to get powdered fly agaric.
Go to the ‘ant problem’ (revealed by the barmaid). Pick up the sticks.
Use the kindling (sticks) on the non descript spot. Use the flint on the iron wheel.
Go back to the village to collect your reward. Go to the alleyway.
Use the pukkerwort powder on the rag in the alley then provoke a fight.
Go through the door to the pier and take the rope and bone (optional).
Go to the dregggs and talk to Roland until he leaves.
Option 1: Send him to the Dwarf caves (he dies)
Option 2: Send him to the WPC in Ostendorf (survives)
Pick up the cardboard box he was blocking.
Talk to the vendor and buy his hat.
Go to the cliffside manor and talk to the academic until you can place your essay down on his table.
Put the magic mushrooms in his teapot.
Option 1: Treat Charles delicately and keep him alive (Dialogue: transfiguration and er… new alchemical trends)
Option 2: Let him plummet to his death
Go to Gizabier. Use the cardboard box from Dregggs on the wet ‘paint’ to make a disguise.
‘Use’ the disguise box before walking safely through the defences.
When inside.
Option 1: Use the bone in the mechanism and cause a fire, ejecting the artefact
Option 2: Use the password from the drunk in the pub to get into the computer to get it
Go back to smirkwood. Deeper in the forest, use the rope from the pier and the hook from the coathanger (pull on coathanger) to make a grapple. Use the cheese with this grapple. Use the Cheese grapple on the vomrat.
Go back to the village and ask the coffee operative to stuff the vomrat.
Return to Piglumps and speak to the headmaster.
Act 2
Listen to Johhny Tater - Derbyshire Musical Master
Optional: Pick up radio from your quarters at the collector’s home (left off screen)
Take wires from the ATM outside the collector’s home.
Go to the watcher’s outpost (south of collector on London Road) locate the small hatch on the bottom left and talk to them to initiate a quest and get some fighting ability (basic).
Optional: Go to the un-named crashed vehicle hotspot in the top left of the map. Will initiate a short cut scene involving a robotic chuckle brother. When possible, open the bloodied parcel to receive a special item that will defeat a certain climber (avoiding RNG, chance to lose and seeing some gruesome death).
Go to the government building in the very top of the map.
Use the wires from the broken ATM on the circuit gap in the device on the right. Pull the lever and knock over the water (either way round). Take the town charter/SFC recipe.
Return to the collectors to get more training and get the Flinderson’s relish.
Convince the bouncer that you’re not on drugs by solving his riddle…
Envelope.
Use the carbonite unit to unfreeze Dr. Wheeler.
Talk to Wheeler to reveal the password to the Aldos outpost (supermarket).
Go to the Aldos outpost, take the rancid sandwich from the bin outside the door. Use the password to gain entry. Take the Cult ID badge.
Optional: Visit the Frigwyn airship and receive the dictaphone recorder.
Go to the church, use the ID badge from the Aldos outpost to gain entry.
Go to the store room and put the rancid sandwich in the air conditioner. Enter the vault and take the car battery.
Defeat the old man and his dog. Defeating him is based on a RNG which is based on your ‘story progress’. Talking to the watchers at some point will have raised it to level 1. Completing the Watcher town charter quest will have raised it to level 2.
Go to the hermit and receive the final level of training and the ‘stun spell’ magical item.
Go to the Decapi-ta-thon gladiatorial arena and challenge the Last Blade to a duel.
Receive the power crystal.
Use the battery/power crystal and finally Flinderson’s relish to activate the portal.
Act 3
Recruiting the Elves/Solving the murder
Go to Altendorf.
Optional: Collect the Kluberry on the left of the stairs at the bridge scene on exit of Altendorf (will only be available after the first encounter with Maella).
In the ‘crime scene’ inspect the blue powder on the railing, pick up a sample. Examine and ‘pick up’ the whole twice to get the signed confessions. Speak to the Elven woman in the room or go straight to ‘Pilly Nelson’ on the high street in Altendorf.
Speak with Pilly Nelson until he describes the person who recently purchased the blue powder.
Return to the Warrior Elf in the crime scene and mention the description of the person known to have bought the blue powder.
Visit Scrotius’ ship anchored off the coast between Altendorf and the Stone islands (now visible).
Time your moves across the TWO creaky floorboards while the sailor is whittling loudly (animated) so that you only cross when the animation and distracting sound is happening.
Take the confession of Count Scrotius.
Return to Maella in the crime scene and tell her of the confession.
Speak to Melania - she will remind you of which factions still need recruiting. The minimum is the three major factions. The maximum is Dwarves, Elves, Branchkin, Knobgoblins (plus extra funding for knobgoblins from the shipwreck). When the minimum is achieved, you may start the final showdown.
Recruiting the Knobgoblins
Take the screwdriver from the tavern in Ostendorf (on a bar stool).
Go to see the Knobgoblin chief - he asks for you to steal the dagger from the crime scene in Altendorf.
Go to Altendorf and use the screwdriver on the painting fixed to the wall above the bed.
Deliver the dagger to the chief in Knobgobopolis.
Optional: Use the treasure map from the pier in Ostendorf (pickup bottle) to find the sunken treasure in the NW of the world map. Give these also to the Knobgoblins to make them stronger for the final battle.
Speak to Melania - she will remind you of which factions still need recruiting. The minimum is the three major factions. The maximum is Dwarves, Elves, Branchkin, Knobgoblins (plus extra funding for knobgoblins from the shipwreck). When the minimum is achieved, you may start the final showdown.
Recruiting the Dwarves
Pick up a coin from the fountain in Altendorf.
Take the leather belt from the prison cells to the east of the main street in Altendorf.
Go to Knobgobopolis and order an ‘ultra rare’ hamster kebab.
Go to the Dwarven hold on the north coast of the southern landmass.
Speak with the Dwarven leader and listen to a guy cough and swear a bit.
Use the leather strap with the machinery in the area to the left of the room you first came into after going into the Dwarven hold.
Use the hamster with the now constructed hamster powered belt wheel.
Speak with king Krazadume and inform him that you fixed the dwarfputer.
Speak to Melania - she will remind you of which factions still need recruiting. The minimum is the three major factions. The maximum is Dwarves, Elves, Branchkin, Knobgoblins (plus extra funding for knobgoblins from the shipwreck). When the minimum is achieved, you may start the final showdown.
Recruiting the Branchkin
Go to the tavern in Ostendorf (Optional: Pickup and smash the bottle to get the treasure map).
Go inside and use the keg/gui to listen to the Hermit play. Use the tape recorder from Act 2 to record the notes for extra help. Otherwise whistle them for several hours in a dark room until you have committed them to memory. Room could also have a window but not advised.
Go to the island of stones and press the middle right stone, the far left stone, the far-right (nazi) stone and finally the middle left stone.
If stones are left to right - 1 2 3 4 the order would be 3, 1, 4, 2 (I think).Optional: Can use tape recorder to remind you of notes.
Speak to Melania - she will remind you of which factions still need recruiting. The minimum is the three major factions. The maximum is Dwarves, Elves, Branchkin, Knobgoblins (plus extra funding for knobgoblins from the shipwreck). When the minimum is achieved, you may start the final showdown.
Act 3 - It’s the final toilet
Flush the toilet enough times to bust the plumbing.
Use the screwdriver on the plank.
Watch the final scene and the consequences of your actions.

